I am a Game Designer that graduated from Full Sail University with +4 years of experience along with on-going projects. I’ve studied more in-depth views regarding psychology to get a better understanding of players and myself.
I mostly focus on designing, building, and scripting games with narrative and environmental-storytelling gameplay. I also work with game balancing and pacing.
I enjoy leading and working alongside creative environments where my teammates and myself work off one another and push ourselves further to creating and learning experiences.
Riley In The Abyss is a 2D story driven adventure game that deals with our protagonist, Riley, trying to find her way out of a series of underwater floors. Dealing with treacherous enemies, obstacles, and her psyche. Riley must …Continue.
The Paper Magician was a game developed by 4 students as the final capstone for Full Sail University’s finals project in the span of 5 months of planning, designing, and developing.
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Role: Lead Game Designer
Role: Game Designer